The game was made by me on unity for a school thesis production. I wanted to test to make another game with the usage of Live2D, which proved to be quite fickle at times as there is only third party supports and mostly for VN games. A large chunk of the time was allocated in learning to use unity and scripts. I learned to use different lightings and cookies, skyboxes, collisions, simple enemy ai etc.!
As I failed to document the processes enough during the development, this artstation showcase is quite limited. I took videos and GIFs but they are too big and heavy for artstation, so to get the full scope, I recommend playing the game.
The game can be played at https://jackyq.itch.io/jellyfish
You can read the final thesis on live2D usage on https://www.theseus.fi/handle/10024/876373 but it's only in finnish.
Thank you for checking out my production, if you have inquiries I'm happy to answer!
Short trailer for the finished game.
Jellyfish was my thesis production in OAMK - Game made in unity by myself using live2D and 3D assets.